Beacon Lesson Plan Library

Life and Death

Wesley May


This is a great interactive game students can play to review how living things are classified.


The student knows examples of living things that are classified as producers, consumers, carnivores, herbivores, and omnivores.


-Producer and Consumer name tags for each student (See Preparations)
-A field or large area for the game


1. Be sure students are familiar with examples of living things that are classified as producers, consumers, carnivores, herbivores, and omnivores. (See Procedures, step #2)
2. Prepare students' name tags. There should be an equal number of producers and consumers. Each name tag should contain the classification(s) and common name of the living thing. For example, a producer name tag would be: Producer, Grass. An example of a consumer name tag would be: Consumer, Carnivore, Lion.
3. Prepare an area to play the game. A large classroom will work for this activity; however, it would be best played out in a large field in the great outdoors.
4. Give the students explicit directions as to how you want them to tag each other. The students can get very excited with this activity, but good directions and specific rules can make it a safe and fun success.


1. Begin by getting the studentsí attention by telling them some of them will become ravenous meat-eating animals, while others will be transformed into lazy day grazers in a large, open meadow full of green grasses and sweet clover.

2. Now that you have their attention, make sure they have a clear understanding of the different classifications being studied. Review the following information with the students.
a. Producers (organisms that can use the sun for food because they can carry on photosynthesis: trees, vines, shrubs, ferns, mosses)
b. Consumers (organisms that obtain energy by eating other organisms, either producers or other consumers: owls, squirrels)
c. Carnivores (organisms that are primarily meat eaters: lions, t-rex, tigers)
d. Herbivores (organisms that are primarily vegetarians; these types consume mostly grasses, grains, and other materials that are not meat: cows, horses, blue jays)
e. Omnivores (organisms that consume both meat and grasses and grains: raccoons, otters, bears)

3. Once these different classifications are taught, the assessment is the game that the students play as they become producers and consumers (carnivores, herbivores, and omnivores).

4. Divide class equally into producers and consumers. Each student needs to have either a producer (grass, grain, plant) or a consumer (carnivore, herbivore, omnivore) tag. Once each student has a tag they need to divide up further into two equal parts and line up across from each other. (Like in the game Red Rover.)

5. Once the students are lined up you can signal them to go. When they begin, they run, walk, crawl, however you direct them, to cross each others' paths as they try to make it to the other side. The object is for the correct consumer to grab, tap, or tag the correct producer or other consumer. Not all the students will be tapped, tagged, or grabbed. If you were grass that is a good thing, because that means you did not get eaten and you can go on to the next round. If a student made it over to the other side and they were a lion and they never tapped, tagged, or grabbed another consumer (a piece of meat), they will die from starvation and they will have to sit out a round. Once all the students are all on one side the game is over and the name tags are reassigned. The assessment is done by the teacher observing the students' abilities to follow the instructions, and follow the correct directions on their tags.


The assessment for this activity can be done as the students are playing the game. Have a list of the students in the class. Keep track of which students are capturing the correct producers and/or consumers. To receive good data of this assessment, you will need to play this game at least twice to give each student a chance to be a consumer.

Web Links

This is the site associated with the Discovery Channel television station. The site is searchable and provides a wealth of information on dinosaurs.
Discovery Channel

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