Beacon Lesson Plan Library
Colleges and Universities - Florida
Students present a report about ancient Egypt through group work devoted to structured research. Comprehension is assessed through a Jeopardy game format.
The student knows the significant scientific and technological achievements of various societies (e.g., the invention of paper in China, Mayan calendars, mummification and the use of cotton in Egypt, astronomical discoveries in the Moslem world, and the Arabic number system).
The student understands developments in transportation and communication in various societies (e.g. the development of extensive road systems in various cultures, the difficulties of travel and communication encountered by people of various cultures, the origins and changes in writing and how these changes made communication between people more effective).
The student understands various aspects of family life, structures, and roles in different cultures and in many eras (e.g., pastoral and agrarian families of early civilizations, families of ancient times, and medieval families).
-Book: Bower, Tamara. [The Shipwrecked Sailor]. New York: Atheneum Books for Young Readers, 2000.
-Project board with push pins or pocket chart for Jeopardy game
-3” x 5” index cards for Jeopardy questions
-Computers with Internet access, one per group
-Floppy disks, one per group
-Microsoft Word or other word processing software
-Research folder with Egyptian Data Entry Sheets for groups (See Associated File)
-Question Packets for groups (See Associated File)
-Research Presentation Rubric, one per student (See Associated File)
-Research Report Rubric, one per group (See Associated File)
1. Locate and preview the book, [The Shipwrecked Sailor], or a similar one about Egyptian culture and hieroglyphs.
2. Divide students into 7 diverse groups.
3. Prepare/print Question Packets for each group of students. (See Associated File)
4. Prepare a floppy disk containing a file with the Websites or bookmark them on the computers for each group of students. (See Weblinks)
5. Create a Jeopardy game board with spaces and hooks for the question cards and posting of value for each question. (A pocket chart may also be used to hold questions and their values.)
6. Prepare Jeopardy questions on 3” x 5” index cards with answers on the front and the questions on the back. Each card should be hole-punched in the upper center to enable it to hang from a hook.
7. Refresh knowledge on how to insert footnotes in a Microsoft Word document, and how to copy and paste from the Internet to MS Word or other software.
8. Print the Egyptian Data Entry Sheets, approximately 12 per group. (See Associated File)
9. Download and copy the Research Presentation Rubric for each student. (See Associated File)
10. Download and copy the Research Report Rubric for each group. (See Associated File)
Note: This lesson only deals with one ancient culture, Egypt.
1. Briefly discuss movies and books related to Ancient Egypt, or read aloud [The Shipwrecked Sailor] by Tamara Bower or another similar book.
2. Develop a class KWL list of the things students KNOW and WANT to know about Ancient Egypt.
3. Assign students to their groups. (Remember, a total of 7 groups is needed for the project.)
4. Distribute a floppy disk to each group. Review how to access bookmarked Websites (See Weblinks) and how to copy and paste information onto the floppy.
5. Distribute Question Packets to each group. (See Associated File) Each group has an individual packet that contains instructions for their topic, a list of tasks for the group members, questions to answer, Jeopardy questions to develop, and directions for the report. Review instructions for the lessons.
6. Each group has internally assigned tasks for the group. (See Question Packets in Associated File)
7. Groups begin research to answer questions in the packet.
8. Students record their research data on the Egyptian Data Entry Sheets. (See Associated File)
1. Do a mini-lesson on how to insert footnotes and how to copy and paste information from the Internet into a word processing program.
2. Students work on research questions and begin to prepare their group reports by preparing an outline. They also begin to develop their Jeopardy cards.
3. The report should include at least four facts gathered from their research (with footnotes), and at least four pictures that correlate with their topic, copied and pasted from the Websites.
1. Each group completes their report.
2. Groups begin presentations of the reports to the class.
1. Complete any presentations not given on Day 3.
2. Play the Jeopardy game with each group playing the part of one contestant. (See instructions in Associated File)
NOTE: This lesson only assesses information on one ancient culture, Egypt.
1. Assess students as they work on the assignment. Circulate and offer feedback/suggestions, etc.
2. Circulate and formatively assess students as they use the technology tools. Provide assistance for students who are experiencing difficulty and monitor accordingly.
3. Use the Research Report Rubric for assessing group reports. (See Associated File)
4. Use the Research Presentation Rubric to assess each student's work in their groups. (See Associated File)
5. Assess students on their Jeopardy game questions. (See directions in Associated File)
1. ESE Accommodations - Group work to accommodate a variety of ability levels; writing will be done on the computer.
2. ESOL Accommodations - Group work to accommodate variance in language use through shared learning.
Web supplement for Ancient EgyptISTE NETS Standards
Web supplement for Ancient EgyptOdyssey
Web supplement for Ancient EgyptEyelid Company
Web supplement for Ancient EgyptAmenhotep
Web supplement for Ancient EgyptMummies
Web supplement for Ancient EgyptPyramids